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Triumphs and Tears

December 12th, 2012 Leave a comment Go to comments

Eight days ago, Riot Games banned competitive player IWillDominate from playing League of Legends in any sponsored tournament for a year. Though this isn’t the first competitive ban, it’s definitely one of the more noteworthy, particularly for this side of the Pacific. In addition, it’s the first ban of a pro player I can find for League of Legends at all, and it’s worth a deeper look.

I’ve long held that Riot’s system is innovative and the standard by which other games, particularly those that want to make a name for themselves in the competitive gaming arena. DOTA, as a genre, has long been known as a place for trolls and griefers to get their kicks, due in large part to the somewhat unbalanced areas of play in the original maps that spwaned from Warcraft III. As more polished versions of DOTA came out, a more forceful change than simple graphics needed to be implemented if any were to distinguish themselves from their competition. Riot’s solution was the Tribunal, a system by which players could review the conduct of other players, and see if it breached , a set of loose rules and guidelines to promote good behavior and sportsmanship. Balanced on the other side of rewarding players for good behavior (with the Honor Initiative), the twin facets of carrot and stick have generally enhanced peoples’ experiences with the games, according to many accounts.

Of course, there were still some people who were abusive and toxic to the environment, at all levels of play from the low brackets of 600 Elo all the way to Dignitas’ jungler, IWillDominate. In a indictment of his behavior, Riot’s Senior eSports Manager
, letting the community know in no uncertain terms that even players of IWillDominate’s caliber need to comport themselves by the social contract all the members of the League of Legends player base have agreed to.

I think it’s brilliant.

When we start talking, as gamers, about gaming being taken seriously, we have to embrace that notion. Games as art must be able to share human experiences that are not easily conveyed, and be able to transform the witness. Games as entertainment have to be genuinely pleasant experiences, rather than just something to frustrate and annoy our friends, neighbors, and parents with.

But games as sport must hold themselves to a greater standard, for two reasons: money and respect. Though these two don’t often go hand in hand, they do with real life, traditional sports. We pay our athletes a great amount of money, and challenge them to be better than us. We revel in their accomplishments, erecting Halls of Fame to immortalize our great competitors. We bring charges against those who betray our trust, going all the way up to the highest levels of government. In short, we build pedestals for those who compete to put themselves on, and we extol them when they get to the top.

As competitive eSports comes into mainstream society’s awareness, we must be ready to build those pedestals for our own digital competitors. We have to be ready to praise their acts of honest, good natured gamesmanship, and we have to be ready to scorn them for their misdeeds, as Riot has done. By prohibiting IWillDominate from competing at the highest level of play, Riot reinforces the very ethos behind competition: the thrill of the game, and the joy of victory. Going hand in hand with the fines levied against AzubuFrost in October, Riot seems ready to treat this just as seriously as they need to, as we move into the future of gaming’s potential. I commend Riot, and their VP of eSports RedBeard for taking this step, and hope they continue to act as a leader in the competitive gaming world for a long time.

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