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Posts Tagged ‘eSports’

The Future is Now

January 31st, 2013 1 comment

Season 3 in League of Legends is fast approaching. In fact, as of 20 minutes ago, ranked queues were shut down in preparation for the patch. The EU server qualifiers were last weekend. Teams are done.

We’re here.

You know, I find the interesting thing, the really compelling thing about League of Legends at the moment is the way they’re trying to bridge the divide between conventional and electronic sports. They’ve got a regular season schedule planned out, the way you would a hockey season. Each server bracket (NA and EU, who we might think of as conferences) has 8 teams playing against each other in single matches every Thursday and Friday for the North American server, and Saturday and Sunday for the Europeans. Teams are required to have subs, because they’re going to be playing for ten weeks straight. There’s going to be a midseason break, where each division’s lowest teams get pitted against rising non-professional teams from the ranked bracket, who you can be sure will be hungry for their spots. There will be salaries involved.

If you think that eSports is just a fad, we’re talking about millions of dollars in prize money, and more than that in advertising. These games are going to be streamed, HD, for free. There’ll be video on demand, we’re talking about the beginnings of an annual thing. MLB, NBA, NFL, and NHL will have at least one more acronym to add to the list by the time season 3 is over, mark my words.

So get used to the future, gamers.

We’re here.

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Free For All

January 29th, 2013 1 comment

The alternate title of this post is “A Few More Word On Why You Should Be Watching eSports”, because there’s a great video out from PCGamer. T.J. Hafer takes five minutes, and gives us some very compelling commentary.

Go watch it. I’ll still be here.

Ready?

I think it’s a great piece, but I also think that I can give you an even better reason for watching eSports, and the reason is accessibility. If you have an interest in the game, you can go be part of a community with not only people like you, but the competitors themselves, just as soon as you want. You can be part of a group within five minutes of learning about the sport.

The necessity of online gaming is there in its name: online gaming. It must be played on the internet somehow, and the truth of the matter is that the medium on which we play is also the medium on which the whole world communicates. I find this level of possible involvement and global influence in the sport itself fascinating. We can talk to the stars of the show on Reddit, or a blog. We can be part of the community of fans by going to the forums and email lists. We can spectate matches on justin.tv and twitch.tv. Because the sport has to be watched online, where anyone can access it, we create a necessarily large potential fan base. As the internet continues its global spread into our pockets, and the ability to get information spans from the mountain steppes of rural China to the slums of the favelas in Brazil, eSports has a path to be seen by everyone in the world.

The other side to accessibility comes from being on the field, and not just watching from the stands. Combine the following facts: Not only does the action take place behind the mask of a keyboard, but the competitors have such names as Locodoco, Saintvicious, and ZionSpartan. That anonymity creates a Mary Jane effect, where anyone could be playing. All of the time that the players put into this is something that everyone can do. Universal accessibility means that we could aspire to be as good as the pros someday. The characters we see being controlled on the screen could just as easily obey our own commands.

These two facets, universal visibility and unlimited participation, make eSports accessible to anyone and everyone. From a 30 year old woman who has just a passing interest in video games to people who have been playing them since they were 3, any gamer is welcome to come and watch.

And you should.

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You Had To Be There

January 22nd, 2013 3 comments

Sometimes, I worry about the ability or lack thereof of eSports to have a kind of viral impact. I can’t expound on my enthusiasm of xPeke’s spectacular play from IEM Katowice to someone who just doesn’t give a good god damn. I had this very sensation last night, as I was having dinner with some dear friends of mine. The couple are as geeky as you like, reveling in the obscure and nerdy. They’re some of my greatest friends in the world, and if anyone can possibly appreciate my rants about how fantastic that Kassadin was (noreallygolook), it’s this duo. But the wife seemed disinterested. I don’t fault her for it in any sort of way (I love you Roo!) but this is emblematic of my concern about eSports’ ability to captivate strangers to the sport. It seems a far cry to be excited about a series of button clicks in rapid succession.

But I am excited, and so was the other half of my lovely company. When I was describing Kassadin’s swift dodges, managing to duck and weave between axes, using his slows as effectively as a prize fighter, my good friend Nathan was as happy as I was at the plays.

My only solution to the worry of eSports’ transmitability is to stay enthused. To stay interested. I want to make this a thing, and I want you to come with me.

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